
Visit ZBrushCentral to view more ZBrush 4R2 beta tester images and tutorials:
"I have been using ZBrush exclusively for over 4 years. I depend on the versatility and flexibility that ZBrush provides. I have always enjoyed the program and now, with the new amazing features like DynaMesh and the new Curve tools I can create maquettes better and faster. Most of all, I love that Pixologic has put in so much time developing a really great render engine. Now, I can do all of my sculpting in ZBrush 4R2 and not have to leave the program to create beautifully rendered images and movies for presentation."
—Michael Defeo, ZBrush Beta Tester
"ZBrush is my main tool here at Framestore's Art Department which I use every single day. It's important to have features like DynaMesh to be able to start with something from scratch and not have to use any other software to finish my concepts."
—Christopher Brändström, Framestore
"The freedom to explore concepts in 3D without worrying about stretching polygons allows me to focus all my efforts on the design. Add to that the ability to add and subtract parts of the mesh, slice them up and even create an inner surface. I started with ZBrush over a decade ago and I’m still excited every time I fire it up! One word, 'liberating'"
—Glen Southern, SouthernGFX
"ZBrush 4R2 represents everything I had always wanted from digital sculpting. Its new features, DynaMesh, the Insert Brushes, and the new Curve Brushes unlock an artist’s imagination, and remove the polygon chains we have worn for far too long. Sculpting today has reached a new threshold."
—Ryan Kingslien, ZBrush Workshops
"With the addition of DynaMesh, ZBrush has once again narrowed the gap between physical and digital 3D.It's a true joy to work with and frankly quite addictive."
—Rasmus Johansen, Freelance Artist
"The new ZBrush brings more power in my ability to create something from nothing. With DynaMesh I can now create things faster and closer to my imagination."
—Brett Briley, ID Software