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Sculpting Updates

In addition to DynaMesh, ZBrush delivers a powerful set of new tools, functions and features. These include a new Curve mode that can be used with any Stroke type, a Clay Polish topology modifier and several new sculpting brush presets. When combined with the existing ZBrush features, these will empower your creative juices like never before.

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ZBrush Artist: Jeremy Lanum


Curve Mode

A new Curve mode has been added to the Stroke palette, allowing you to apply your brush strokes with all their settings and modifiers along a defined curve. This curve can be drawn out along the surface of your sculpt or even continue the curve off your model to create integrated pieces like horns, arms, fingers and so much more.

To apply the Curve mode to any brush, just enable the Curve Mode button found in the Stroke palette. Draw your path on (or off) the model. Now click on the curve you just drew -- your selected brush will be applied along the curve. The Curve mode even allows you to change the intensity and size of your stroke along the curve’s path!

Thanks to its dynamic ability, the curves can be adjusted even after the initial drawing of the curve to refine the position of your stroke over you model. The Curve Mode will allow editing of PolyPaint, masking, geometry or sculptural detail at any point of the process. Curve Mode brings you the freedom of fine refinement, but will also allow you to mix different brushes with the same curve.

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ZBrush Artist: Nicolas Garilhe
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ZBrush Artist: Jeremy Lanum
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ZBrush Artist: Marco Splash Plouffe

With Curve mode, creating patterns on a surface can be as easy as selecting the right alpha with any brush. You can even stretch any piece of geometry along the curve with brushes like the Mesh Insert brush. Using the Curve mode in association with DynaMesh will allow you to generate anything from simple to extremely complex volumes in just a few clicks. Or expand your existing creations, no matter whether they are organic or hard surface style models.

Clay Polish

This one-click function will apply a topological modification to your model to alter the geometry by sharpening its edges. It can also create a clean surface between two sharp-angled edges.

By modifying the Clay Polish parameters, you can drastically change its result. For example, it can give your model a clay weld look, as if the two pieces were welded together.

Clay Polish can be combined with DynaMesh. This further enhances the feel of real clay sculpting in ZBrush, making it look even more like you’re adding real clay strips to the surface!

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ZBrush Artist: Nicholas Garilhe
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ZBrush Artist:
Marco Splash Plouffe
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ZBrush Artist: Rasmus Warming

New 3D Brushes

To help all these new additions maximize their potential, several new brushes have also been added. Many of these are variation of the existing brushes you already know and love, combined with the new features to open all new possibilities. There are now brushes that will allow you to instantly add a nose or ear to your mesh or even use the new CurveMesh brushes to draw out lines of geometry.

On top of the brush advancements already talked about, there is a new SliceCurve brush. This brush will allow you to slice your model while adding new faces along the cut and can also create two different polygroups at the same time. When used with DynaMesh and the Group option, SliceCurve will create independent parts of a model, ready for manipulation.

Extra brushes have been added to open new ways to deform your model quicker then ever. The Curve Fill brushes allow you to draw a curve and with release of your cursor, the stroke is converted into a closed shape. This new mesh is ready to be sculpted or even continue to refine the mesh after the curve has already been drawn. the new Curve Lath brush will create a revolution based mesh from your drawn curve. This is a new way to quickly create a base mesh or even props in just seconds.

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ZBrush Artist: Michael Defeo
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ZBrush Artist: Matthew Kean
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ZBrush Artist: Matthew Kean


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