ZBrush Industry

Since its inception in 1999 the award winning ZBrush has established itself as the innovative front runner of the 2D and 3D digital modeling world.

Applying its intuitive features and powerful sculpting and illustration capabilities, ZBrush has enabled digital artists and professionals to expand the barriers of creativity.

Designed and built by artists for artists, ZBrush is widely acknowledged and celebrated for its groundbreaking use in the conceptualization and realization of characters and visual effects in many blockbuster films and video games including Avatar, Lord of the Rings (Weta), Pirates of the Caribbean (I.L.M), Gears of War (Epic), Assassins Creed (Ubisoft) and Uncharted (Naughty Dog), just to name a few. For a longer list of games and movies, visit the gallery here.

ZBrush Artist: Tae-Bong Lim
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ZBrush Artist: Mike Kime
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ZBrush Artist:
Alessandro Baldasseroni
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The plethora of testimonials and recommendations from entertainment industry artists and luminaries bear witness to the way in which ZBrush has revolutionized their ability to map and brilliantly execute characters, models and textured environments in 2D and 3D, quickly and intuitively without the usual technological constraints.

As well as being a major contributor to the film and gaming industry creative pipeline, ZBrush is a key component in the work flow for a growing network of companies, artists, designers, modelers, illustrators and hobbyists applying 2D and 3D integration and innovative application to other industry and business sector requirements. ZBrush is a creative part of the everyday arena:

  • 3D printing
  • Toy manufacturing
  • Dentistry
  • Science and medicine
  • Jewelry design

Click on the ZBrush Industry link menus to see real life examples of how ZBrush’s powerful arsenal of features can be harnessed to suite your particular industry work flow needs.

 
 


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