Matt Thorup

3D Character Artist

About Matt Thorup

Character Design Principles, Techniques & More

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Segment Summary:
We will be discussing 3D and 2D character design principles and character development techniques to help in creating appealing and relatable characters. I will be answering questions on how I sculpt characters from my own designs, and the practices I use when interpreting someone else’s concepts as well.
Location:
Salt Lake City, Utah
Hometown:
Salt Lake City, Utah
How Did You Discover ZBrush?
“After struggling with other 3D modeling packages in my Community College, a friend showed me ZBrush and it instantly clicked!”
Sculpting Experience:
6 years
Most Used/Favorite Feature:
“Right now it is probably ZModeler.”
Previous Works, Industry Experience & Highlights:
“Disney Interactive, I have worked as a mascot designer/graphic designer for 5 years prior to getting into 3D character development.”
Fun Facts:
“I currently have pink hair. My first job was teaching Yo-yo tricks at a Magic store. I don’t have any tattoos, but if I did, it would be “Where’s Waldo” on my arm.”