Brendon goes through the design process of sculpting superficial muscles in a dynamic pose in this episode! Be sure to catch the live stream to hang out or sculpt along!
Character Artist at Crystal Dynamics
Character & Art for Video Games June 8 6:00am - 8:00am PDT June 22 6:00am - 8:00am PDT Segment Summary: "Laid back hangout where I work on character art for video game pipeline, teach some tips and tricks, and chat about life, liberty, and the pursuit of awesomeness." Location: San Jose, California Hometown: North Dakota, Raised in California Central Valley How Did You Discover ZBrush? "...wait, I can actually sculpt and not select verts and use the move tool? Oh this is GOLD! - Me, 2007" Sculpting Experience: 12 years Most Used/Favorite Feature: DynaMesh Previous Works, Industry Experience & Highlights: Character Artist at Sony VASG San Diego, Character Artist at EA Visceral games, currently working as a Character Artist at Crystal Dynamics