Refining a 3D Character Bust in ZBrush! – Miguel Guerrero – ZBrush 2020

Miguel goes from baby Yoda to insect creatures in this episode! Be sure to tune in live to sculpt along or just to hang out!

Miguel Guerrero

Character Art Director at NVIDIA

Creating on the Fly with ZBrush! More Streams Coming Soon! Segment Summary: To teach the road map for creation of your own IP for conventions and events. From developing ideas to full product via concept creation and 3D printing. Location: Mission Hills, California Hometown: Los Angeles, California How Did You Discover ZBrush? "Discovered ZBrush in 2002 and was impressed with the ability to sculpt and not think of topology." Sculpting Experience: 15 years Most Used/Favorite Feature: DynaMesh Previous Works, Industry Experience & Highlights: Over 17 years of visual effects experience.