José Rosales & Óscar Trejo – Pass the Sculpt – Episode 3

– For this collaboration stream with Jose , I modified the head to fit more into what Jose did before, also added details to the armor
– Mainly Used Live Booleans for the hard surface
– Random talk about Puke, IMM of the dog head and using screws to make everything look hard surface

José Rosales

Instructor, Freelance, & LookDev Artist at ON Animation Studios

Conceptualización de Personajes y Criaturas para Producción Creature & Character Concepting for Production [ES-MX] - Spanish / español mexicano June 5 7:00pm - 10:00pm CDT 5:00pm - 8:00pm PDT June 19 - Postponed 7:00pm - 10:00pm CDT 5:00pm - 8:00pm PDT Pass the Sculpt - in Collaboration with Oscar Trejo [EN] - English June 12 - Postponed 5:00pm - 8:00pm PDT June 26 5:00pm - 8:00pm PDT Segment Summary: "Whether it's having fun free-styling cool characters and creatures, or doing some technical implementation and production work, I will be sharing my workflow and thought process as I sculpt, as well as some tips and tricks. I hope you join me! I love to meet new people from the community." Location: Montreal, Québec, Canada Hometown: Mexico City, Mexico How Did You Discover ZBrush? "Browsing ZBrushCentral while I was in college. Seeing all these amazingly detailed characters and creatures, it blew my mind and I knew I had to get in on it asap!" Sculpting Experience: 7 years Most Used/Favorite Feature: "DynaMesh with Clay Build Up and Dam Standard is perfection." Previous Works, Industry Experience & Highlights: 3D Artist for DC Universe Online & Instructor at ESCENA Escuela de Animación Fun Facts: "Former competitive swimmer. I can cook a mean steak, just ask around."