Michael Pavlovich – Pavlovich Workshop – Episode 13

Michael Pavlovich gives a workshop every week on various ZBrush tools, actions, and tricks while also working on a SciFi character.

In this episode, we started out going over ZModeler’s Polygroup Action to break up the mesh into separate Polygroups, then we talked about slicing up a rough block-out mesh to Mirror and Weld for separate Polygroups. With that block-out mesh, we covered basic Panel Loop options, then went through with NanoMesh to fill up a container. We also refined the techsuit overlay pieces after breaking them up.

Pavlovich Workshop See Pav's Upcoming Streams Here: ZBrushLIVE Calendar Segment Summary: "From concept to finished production pieces, all aspects of ZBrush will be explored - and we're going to have fun doing it!" Location: Austin, Texas Hometown: Salt Lake City, Utah How Did You Discover ZBrush? "Trying to box model a face in college and watching somebody sculpt a detailed fish blew my mind." Sculpting Experience: 12 years Most Used/Favorite Feature: DynaMesh Previous Works, Industry Experience & Highlights: Halo 4, Halo MCC, Call of Duty, Doom, DC Universe Online, Madden, NCAA, Teacher at Gemini and GC Master Academy, other various demos and presentations. Fun Facts: "I lift and jog so I can make really bad dinner decisions."