Michael Pavlovich – Pavlovich Workshop – Episode 24

Highlights from this stream:
-Rebuilt and refined meshes with ZSphere Topology and ZModeler
-Discussed a lot about ZRemesher
-Modeled a bullet in ZModeler while covering Multiple Polygroup options
-Sculpted and refined a goofy fish while covering a lot of Masking, Deformation, and DynaMesh techniques
-Went through Keyshot rendering

Pavlovich Workshop

December 5
4:00am – 6:00am PST

Segment Summary:
“From concept to finished production pieces, all aspects of ZBrush will be explored – and we’re going to have fun doing it!”
Austin, Texas
Salt Lake City, Utah
How Did You Discover ZBrush?
“Trying to box model a face in college and watching somebody sculpt a detailed fish blew my mind.”
Sculpting Experience:
12 years
Most Used/Favorite Feature:
Previous Works, Industry Experience & Highlights:
Halo 4, Halo MCC, Call of Duty, Doom, DC Universe Online, Madden, NCAA, Teacher at Gemini and GC Master Academy, other various demos and presentations.
Fun Facts:
“I lift and jog so I can make really bad dinner decisions.”