Michael Pavlovich – Pavlovich Workshop – Episode 24

Highlights from this stream:
-Rebuilt and refined meshes with ZSphere Topology and ZModeler
-Discussed a lot about ZRemesher
-Modeled a bullet in ZModeler while covering Multiple Polygroup options
-Sculpted and refined a goofy fish while covering a lot of Masking, Deformation, and DynaMesh techniques
-Went through Keyshot rendering

Pavlovich Workshop
October 3
4:00am - 6:00am PDT
October 10
4:00am - 6:00am PDT
October 24
4:00am - 6:00am PDT

Segment Summary: From concept to finished production pieces, all aspects of ZBrush will be explored - and we're going to have fun doing it!
Location: Austin, Texas US
Hometown: Salt Lake City, Utah US
Sculpting Experience: 12 years
Most Used/Favorite Feature: DynaMesh
First Memory of ZBrush: "Trying to box model a face in college and watching somebody sculpt a detailed fish blew my mind."
Previous: Halo 4, Halo MCC, Call of Duty, Doom, DC Universe Online, Madden, NCAA, Teacher at Gemini and GC Master Academy, various demos and presentations