[PT-BR] Ana Carolina Pereira – A Indústria de Games, Arte 3D e Realidade Virtual – Episode 3

Highlights from this episode:
– Ana usou o modo Sculptris Pro para criar um cão baseado em referências
– A conversa incluiu assuntos como inspiração, disciplina na aprendizagem e dicas para iniciantes na área

Sculpting, VR & Positivity [EN] - English March 15 6:00pm - 9:00pm PDT A Indústria de Games, Arte 3D e Realidade Virtual The Game Industry, 3D Art & Virtual Reality [PT-BR] - Portuguese (Brazil) / português do Brasil March 30 12:00 - 15:00 GMT-3 8:00am - 11:00am PDT Segment Summary: "A chill stream in which I sculpt, talk about game-ready character production, VR development and life in the industry. Pursuing the 3D Artist dream can get difficult, so I hope to offer help and encouragement to other artists on their journey!" Location: Houston, Texas Hometown: Rio de Janeiro, Brazil How Did You Discover ZBrush? "I first came across ZBrush in a character art class in college. I had never been interested in 3D, but ZBrush was such a sensational experience that it completely changed the course of my career from 2D to 3D." Sculpting Experience: 3 years Most Used/Favorite Feature: "DynaMesh!" Previous Works, Industry Experience & Highlights: "In college, I was a 3D Modeling Intern at NASA. More recently, I was the Lead Artist at OnComfort, a company that created mobile VR experiences for cancer patients. Currently, I am a Tech Artist at HTX Labs, a VR civilian training studio." Fun Facts: "I have lived in Brazil, The Netherlands, England and America. I am fluent in Portuguese and English. One of my dreams is to one day illustrate a children's book!"