Timothy Rapp – Content Production for Video Games – Episode 18

Timothy shows how he uses ZBrush 4R8 to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight into the Unreal Engine.

In this broadcast, Tim uses the new features of 4R8 like Gizmo 3D and Deformers to block out game environment props and also covers DynaMesh group slicing.

 

Content Production for Video Games
June 1 - 12:00pm - 3:00pm PDT
June 8 - 12:00pm - 3:00pm PDT
June 15 - 12:00pm - 3:00pm PDT
June 22 - 12:00pm - 3:00pm PDT
June 29 - 12:00pm - 3:00pm PDT

Location: Los Angeles, California
Hometown: Las Vegas, Nevada
Sculpting Experience: ~5 years
How did you discover ZBrush: "I first heard of ZBrush during the ZB3.5 having previously worked in 2D art only. I tried digital sculpting and have been hooked ever since!"
Previous: Activision, Engineering Lead for the Black Ops 3 core movement overhaul
Fun Facts: All of my professional experience is in engineering (not art).