Timothy Rapp – Content Production for Video Games – Episode 34

Highlights from this episode
– Madballs fan art
– Stylized eye demo
– Chat about game industry monetization strategies

Content Production for Video Games

December 7 – Postponed
12:00pm – 3:00pm PDT

December 14
12:00pm – 3:00pm PDT

Segment Summary:
“I’ll be sharing some of the tips and tricks I’ve picked up as an engineer-turned-artist in charge of Disc Jam’s art pipeline!”
Location:
Los Angeles, California
Hometown:
Las Vegas, Nevada
How Did You Discover ZBrush?
“I first heard of ZBrush during the ZBrush 3.5 release, having previously worked in 2D art only. I tried digital sculpting and have been hooked ever since!”
Sculpting Experience:
5 years
Most Used/Favorite Feature:
DynaMesh
Previous Works, Industry Experience & Highlights:
Activision, Engineering Lead for the Black Ops 3 core movement overhaul.
Fun Facts:
“All of my professional experience is in engineering (not art).”