Tony Leonard – ZBrush for 2D Line Art & Illustration – Episode 10

Tony shows you his process in Photoshop after bringing in models from ZBrush. He lightly touches on some techniques he uses for look development then jumps back into ZBrush to block out his next character with ZSpheres

Tony Leonard

2D/3D Concept & Comics Artist

ZBrush for 2D Line Art & Illustration More Scheduled Streams Coming Soon! Segment Summary: Exploration of ZBrush for asset creating and integration into 2D line art. This can include segments on methods for quick concept art creation and iterative design, to creating environment or hard surface object for use as line art for comics, graphic novels and illustration. Location: Los Angeles, California Hometown: Los Angeles, California How Did You Discover ZBrush? "I was living in Japan at the time and just before I began working in the game market there as a concept artist, I saw a clip of an early demo by Zack Petroc" Sculpting Experience: 7 years Most Used/Favorite Feature: DynaMesh Previous Works, Industry Experience & Highlights: Recent comics featured in Heavy Metal Magazine, Instructor at The Brainstorm School in Burbank, CA, and former artist at Game Republic in Tokyo, Japan. Fun Facts: "I am a foodie, but coffee and ramen are secret pursuits of mine."