New ZClassroom Tutorial with Joseph Drust

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Joseph Drust , Senior Character Artist at Vicious Cycle Software demostrates how to bake your ZBrush Materials into your texture. This is a smooth flow that gives the artist complete control in combining several different materials into one texture map.

In the tutorial Joseph will be using the advantages of the ZBrush plug-in Image Plane. 

CLICK HERE TO DOWNLOAD IMAGE PLANE

To take your texture to the next level download unique MatCaps from the MatCap Library

CLICK HERE TO VISIT THE MATCAP LIBRARY

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Enjoy your new ZBrush Material Adventure
Your Pixologic Team

10 Responses

  1. i would have liked to see the model with the texture applied after all the editing, either in-game or max rendered.

  2. hmm my comment didn’t work.
    could we please see a shot of the creature after you reapply these changed textures?

  3. A VERY useful tutorial!!

    Please pass on my thanks to Joseph!

    This really is VERY exciting stuff!

    Recommended to all who want to know some great advanced texturing techniques!

  4. Fantastic tutorial! Great Step by Step… thanks very much Joseph and Pixologic Team 🙂

  5. Great tutorial, having some trouble getting a matcap material to affect my texture though? noticed that this tutorial wasn’t done in zBrush 4? could that be my problem. When I apply my texture, i need to turn it on in the tool. Then that texture is controlling the material, how do i preview matcaps on this texture in zBrush 4? can’t get past the first part of the tutorial?! help!

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