close window
  1. Overview
  2. Features
  3. Requirements
  4. Gallery
  5. Free Download

Sculptris Features

Sculptris has been designed to be as accessible as possible to every type of artist. The interface is effortless to navigate and each feature is easy to locate. Even the most novice user is able to start creating within moments.

As you become more skilled, you will begin to discover new depths within the application. Your sculpts will be taken to new levels of creativity and detail the more experienced you become.

Sculptris offers two navigation methods to accommodate your preferences and what you're already used to. By default, Sculptris lauches with ZBrush navigation controls known as Right-Click Navigation and Free Moving Navigation. Alternatively, Sculptris's Original Navigation and hotkeys can be toggled on or off.

Sculptris Artist: Baz Mazur
Sculptris Artist: Bobby Bath

Dynamic Tessellation

Sculptris frees you from the need to worry about your model's geometry. As you model, Sculptris is constantly analyzing the surface to ensure that there are enough triangles to display the details that you're creating. If there aren't, Sculptris automatically divides the area under the brush while leaving the rest of the model unchanged. This also allows Sculptris to make better use of your computer's resources, since polygons are only added where they are needed.

This dynamic dividing of the model doesn't only come into play when sculpting details. It's also used when you add volume to the surface, such as when pulling part of a character's forehead out to create horns. Where other programs stretch existing polygons to accomplish this, Sculptris adds new polygons and maintains an even polygon distribution to make future sculpting in that area easier.


Sculptris has been designed to work effortlessly with ZBrush, which in turn will enable you to import your mesh to other sculpting applications. When selecting the "GoZ™" button in Sculptris, your entire mesh will be transferred to ZBrush.*

Because GoZ™ is a ZBrush feature, the files necessary for GoZ™ to operate are included with the current GoZ™ update for ZBrush which may be downloaded from the plugins page.

* The GoZ™ feature will only work if ZBrush and GoZ™ have been installed on your computer.

See GoZ™ in action:

Sculptris Artist: Baz Mazur
The Basics
Dynamic Tessellation
Automatic subdivision allows for "rough to fine" detail sculpting. Start with a sphere and let your creativity take control.
ZBrush Artist: Joe Lee
Immersive Interface
The straightforward toolbars will allow you to focus on your model without a cluttered workspace.
ZBrush Artist: Bobby Bath
Navigational Controls
The controls in Sculptris are now similar to those in ZBrush, making it effortless to go between the two applications.
ZBrush Artist: Barry Croucher
Symmetry Mode
Automatic symmetrical sculpting on both sides of the model.
ZBrush Artist: Anthony Myers
Sculpting Brushes
Draw, Grab, Pinch, Crease, Flatten, Smooth, and more. Adding detail has never been so easy.
ZBrush Artist: Taron Baysal
Optimizing Brushes
Reduce the amount of tris across your entire mesh or use the reduce brush to optimize a localized area.
ZBrush Artist: Damien Canderle
Texturing & Painting
Customize your brushes with preloaded patterns.
ZBrush Artist: Bobby Bath
Mask System
Protect areas of your sculpt while working.
ZBrush Artist: Bobby Bath
Easily simulate a wide variety of preloaded materials.
ZBrush Artist: Barry Croucher
Automatic UV Creation
Sculptris automatically creates a UV map, allowing you to easily paint and texture your sculpt.
ZBrush Artist: Eric Keller
Projection Painting
Paint your textures in Photoshop and project them onto your model.
ZBrush Artist: Bobby Bath
Bump Painting
Create fine details in your model through texture alone.
ZBrush Artist: Damien Canderle

Take your art to the next level

With its simple interface and focused toolset, Sculptris provides an excellent gateway into the exciting world of 3D. It's features are easy to learn, even for someone with no experience in digital art, yet robust enough for creating base models that can then be refined in other applications. When you're ready to take art to the next level, the skills that you've learned in Sculptris easily translate to ZBrush. With greater depth and customization capabilities for everything from sculpting and brushes to materials and rendering, ZBrush has become the industry standard for highly detailed digital art in the fields of movies, computer games, illustration, product design and more. And everything you've created in Sculptris can be sent to ZBrush with a single button click!


© 2020 Pixologic, Inc.
All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo, Sculptris, and the Sculptris logo are registered trademarks of Pixologic, Inc.
Various patents pending. All other trademarks are the property of their respective owners.