Humpty Dumpty was a picture I found online, it was a drawing done by Wesley Eggebrecht, it inspired me to create it in 3D. The base mesh was completed in Maya and then imported into ZBrush, where the sculpting was done. Slash 2, pinch, mallet, and mallet fast brushes and alpha maps were used to create the wall that he is sitting on. The clothing and himself was created using standard, move, clay, clay tube, slash 2, and pinch brushes. He was posed using the transpose tool. Used poly paint to paint him and also used paint shop to create the graffiti. The final render was done completely in ZBrush.
While staying true to the concept, I enjoyed adding a little bit of me to the art work. I enjoyed working with ZBrush on this project because it really helped me capture the feel of the original piece.
THE HEAVY WEAPONS GUY
The very popular Heavy Weapons Guy from Team Fortress 2 by Valve. I wanted to create something that is realistic but also keep the originality of the actual character. Zbrush helped me find the balance and accomplish what I had in mind. I created the base mesh in Maya and imported it into Zbrush and sculpted it using brushes such as standard, smooth, clay, tube, inflate, and pinch just to name a few. He was created into lots of different subtools, which was a total of 42 subtools to be exact. Since I had many different subtools, Zbrush helped me sculpt him in a hyper-realistic way.
Growing up watching others draw has inspired me to become a 3D artist. I have always been captivated by sculptors and great artists who made me want to become one. After coming to Canada in 1994 and being greatly impacted and influenced by the video games, it has motivated me to pursue a career in this industry.
In 2003 I graduated from the International Academy of Design and Technology with a diploma in 3D Computer Animation and shortly discovered ZBrush. I would say that this was a remarkable turning point for me as an artist, because it allowed me to expand in my creativity and there started my love for this medium.
I am currently freelancing but I'm available for a full time position in a film or game studio.
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