Turntable 1, 2, 3, 4, 5
I created this bad boy in Thomas Mahler's Character Creation Workshop he held in Games College Vienna (Austria). The Workshop lasted about 2 months (2 units a week) and our main goal was to create a TF2 (Team Fortress) stylized character.
After collecting all the references I needed, I started with the blocking process. Creating a base mesh in Maya with a nice silhouette, gesture and blending proportions. Once the block out was done, I stepped into the beauty of character creation - Digital Sculpting with ZBrush! Having funny proportions for a comic-stylized character wasn't enough for me, so I decided to give him this specific, unique look he has now.
- Step 1 - I first sculpted some muscles with Clay Tubes.
- Step 2 - Then I defined the 'hard edges' with the Standard Brush
- Step 3 - I used the Flatten Brush to straighten the large areas
!! Hint !! While flatting out an area, change the perspective so that you are looking down at it
- Step 4 - At last I pinched the 'hard edges' and smoothed out some ugly areas
Next to the sculpt, I had some technical processes to do like retopology, uv-layout and baking of normal- and occlusion maps. I finished the character by texturing it by using ZBrush's Projection Master and ZAppLink and posed him with the very efficient tool Transpose Master.
My name is Atilla Ceylan. I'm a 25 year old cg artist specialized on characters.
Currently I live in Vienna, Austria. In 2007 I started my education in Games College Vienna and going to finish it this month (June 2009). In those 2 years I've learned pretty much everything in creating production ready 3D arts for video games and cinematics. So far I had an internship for 2 months at Lemonaut Creations (http://www.lemonaut.at/lcog/) who are mainly oriented in the commercial and game industry and I've also done some freelance assignments for other game companies who are located in Austria.
Website: !!Under Construction!!