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Fabricio Torres

ZBrushCentral username: Fabricio Torres

Hulk Collectible I created some really simple base meshs in XSI and sculpted the details in Zbrush. Then I used Topogun to retopologize some pieces, like the body and pants, and reprojected the details back using Zbrush. Also used zsphere rigging to pose the model Website: http://fabriciotorres.wordpress.com/
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