ZBrush 3D Turntables
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J. Cody Lucido

ZBrushCentral username: Codeman

Tell us about yourself as an artist: I love to learn and create. Being an avid tech junkie, I find exploring software and techniques thrilling. My preferred workflow is Maya/ZBrush/Photoshop, but I can model in 3D Max as well. I am currently seeking freelance/contract work in both High and Low poly work. Ultimately though I would like to join a team fulltime and make cool things. Mudster Turntable 1, 2 From my original sketches I built a low res base mesh in Maya. I also did my UVs so I could use ZMapper to create normals for the game model. The finish is completely done in ZB3.1 and the material is “Shiny Old Skull”. I created a number of custom alpha brushes for the mud detail. For this piece I wanted a strong narrative to reveal itself to anybody who observes close enough. I created a number of custom alpha brushes for the mud detail. The snakehook and inflate tool make a great mud drop. Narrative: A man walking his dog now believes in monsters. Mudster Turntable 3, 4 I wanted to explore hard and organic surfaces in this piece. I couldn’t resist giving the Jumbo Grub a creepy Cheshire grin. Base mesh in Maya. Close Up. I wanted to explore hard and organic surfaces in this piece. I couldn’t resist giving the Jumbo Grub a creepy Cheshire grin. Base mesh in Maya.
 email: Cody@CodemanStudios.com website: CodemanStudios.com portfolio: CodyLucido.com
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