ZBrush 3D Turntables
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Jesse Sandifer

ZBrushCentral username: SANDPIPER

GIANT SCREAM Turntable 1 Description: A fierce character who's awesomeness can't be matched. His rage is his most dangerous weapon. Technique: I created this character in maquette mode so I could take advantage of ZBrush's power in streamlined creativity. After I was happy with the result, I simply retopologized some key areas and reprojected the details. I used mainly clay, claytubes, move, dam standard, and inflate brushes. Scars were added with Slash1 and Wrinkle brushes. DAVID Turntable 2 Description: A battle hero who's already conquered one giant and onto another. Technique: Some of the most challenging parts of this character were doing the clothing and cape because I wanted them to have some good tatter and tear effects. I used a lot of the ZProject brush with backside facing turned off to reproject details from the original mask extracted mesh onto new topology. Many of the costume pieces were extracted from the main body and retopologized. BAIN Turntable 3 Description: This is a sculpt I created for an online challenge for modeling a convincing head. I wanted to make him half human, half orcish. Technique: I built him initially in 3ds Max as a low res mesh to start with and then detailed him out in ZBrush with a heavy use of Clay, ClayTubes, and Dam standard brushes and a couple of custom alphas for skin texture on the face. GIANT WITH MACE Turntable 4 Description: This is a giant with a mace weapon who's ruthless swing will do mighty damage. Technique: I created this character more as a maquette exercise where I wasn't completely concerned about topology. Doing this allowed me to be more streamlined in my process. Later on, I retopologized some of the key areas like the face. My usual brushes are clay, move, claytubes, dam standard, and inflate. Plus a healthy dose of alpha masks and stencils for doing skin texturing effects and prop detailing. BIOMECHANICAL HYBRID Turntable 5 - an 8 hour sculpt created for the Threedy.com speed sculpting challenge #17. - heavy use of the Flatten and ClayTubes brush with Nickz's hard surface alphas with Lazy Mouse on and LazyStep set at .01 MAMMAL MAN Turntable 6 - a spooked character with a mix of human and deer/cow traits. All polypainted. - I used traditional airbrush techniques that I learned from tips by Scott Spencer. Laying down a base with reds, yellows, blues, and some purples sprayed all over the surface, then a white squiggly noodle effect all over, then gradually build up and blend with a neutral skin tone. CYCLOPS Turntable 7 DEMON Turntable 8 Description: This is a sculpt I created for a prospective client who wanted a demon-like character. The idea was that he could have once been human but is now a tortured soul because of all the evil he committed in his life. Technique: I started off with a simple low-resolution torso base mesh, transposed it with Transpose Master, and built up the sculpt as I climbed up the subdivisions and adding more detail as I went. Heavy use of Clay, ClayTubes, and Inflate brushes. GARGOYLE Turntable 9 Description: This is a sculpt I created for a tutorial that I was asked to do for 3DCreativeMag (3DTotal.com). The brief was to model up a gargoyle that was to rest on a base that was attached to a huge gothic church column. Design by Rich Tilbury on the 3DTotal.com team. Technique: I started off with zspheres and built up the sculpt as I climbed up the subdivisions and added more detail as I went. Heavy use of Clay, ClayTubes, Inflate, and Dam standard brushes. JEN (MY WIFE) Turntable 10, 11 Description: This is a sculpt of my wife. Yes, she really does have hair in real life. This was used for a portrait render I did in 3ds Max. Technique: I built her initially in 3ds Max as a low res mesh to start with and then detailed her out in ZBrush with a heavy use of Clay, Inflate, and Dam standard brushes and a couple of custom alphas for skin texture on the face. This final model was then exported at about 3 subdivisions back into 3ds Max. A bump map was exported also to pick up some fine details in the skin texture. MORIA ORC Turntable 12, 13 Description: This is a 4 hour speed sculpt I created for a tutorial that I was asked to do for 3DCreativeMag (3DTotal.com). The brief was to create a fantasy orc creature so I made a Moria orc based off a design by Jamie Beswarick for the LOTR trilogy. He lives under the mountains where he's a miner. Technique: I started off with a simple low-resolution torso base mesh, transposed it with Transpose Master, and built up the sculpt as I climbed up the subdivisions and adding more detail as I went. The pick axe was created from a primitive mesh as well and developed in the same way as the character. Heavy use of Clay, ClayTubes, and Dam standard brushes and a couple of custom alphas for skin texture on the face. AMPH MAN Turntable 14 This is a 4 hour speed sculpt I created for a tutorial that I was asked to do for 3DCreativeMag (3DTotal.com). The brief was to create an amphibious man so I decided to go with something that was more toadish in nature but had some human qualities. FISHHEAD BUST Turntable 15 This is a bust exercise to design a creature with different fishy qualities and characteristics. Polypaint was used to paint the color. BISHOP Turntable 16 This is a sculpt of a bishop I created for a friend of mine's art book. ARTIST"S PROFILE I currently co-own Green Grass Studios, LLC in Dallas, Texas where I head up the character, design, and concept services. My main focus resides in 3D modeling, sculpting, and texturing. I enjoy creating organic art (creatures, people, portraits, animals) as well as hard surface (vehicles, robots, sci-fi, sets). I've been working in the industry for 9 years now. email: jessesandifer@gmail.com website or portfolio: http://www.jessesandifer.com
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