Created a rough model using pure zbrush, with zspheres. Then used that geometry to create a re-topologized mesh for the fine sculpting. Separated there on the subtools I think was going to be enough to get the desired detail, and then imported into zbrush to sculpt final piece.
I’ve been working for a couple of years in the video games industry creating from props to characters, doing a little bit of everything. My main goal is to focus on character modeling and texturing so I am practicing everyday using zbrush.