There are some movies that influenced my career and the Addams Family was one of the first. I have always wanted to give a tribute to it and especially to Christopher Lloyd for his great performance. One afternoon I decided to give a try to this sculpt, starting with a sphere on ZBrush to sculpt the head, then I used GoZ to create the body switching beetween ZBrush and 3dsmax, after retopology and unwrap I used ZBrush to paint it.
This is one of my old anatomy study, my goal was to make a kind of stylized bad-ass soldier inspired from various video games. I started with a basic base mesh then sculpted it with ZBrush.
I can remember when I saw this movie to the cinema, I was 13 years old and I told to myself “THIS is what I want to do!” The special effects of this movie inspired me a lot. For the sculpt I started with a basic base mesh, sculpting the head and the body, after repology all clothes and head I unwraped it then painted it with ZBrush and Photoshop. My goal was to create a realistic full body character ready to animate, I need to find time to make a good posing and work the shaders. More to come...
I am a French Character Artist living in Paris. I am working for many studios in the industries of video game and advertising. Before that I worked for 6 years in a design agency as 3d artist, sculpting products for prestigious brands. Working as an artist for those industries is a child dream, so I can say that I love my job! And being chosen to be in the ZBrush Turntable Gallery means a lot to me.
THOUGHTS ON ZBRUSH
I had the chance to discover ZBrush V1 10 years ago when I was studying 2D graphic design. I already knew that I wanted to be a 3D artist, but I preferred to start by studying 2D and then switch to 3D. When I saw ZBrush V1 for the first time I could not believe it. Before ZBrush I wanted to be an animator and I still love animation, but since I started to sculpt with ZBrush I realized that the 3d will never be the same, and now digital sculpting will no longer have limits. I think ZBrush open the doors of digital sculpting to artists and now we can’t live without it! Thanks to Pixologic!