Adramelzon the Charred
Turntables 1 and 2
"Adramelzon the Charred" was a milestone sculpt to see how far I've come in the last year. I wanted to create a brute and just started sculpting in ZBrush using DynaMesh without a definitive concept. It went through a lot of iteration, with many body and leg configurations, being able to duplicate a mesh and make huge changes without the need to retopologize is extremely liberating. With some influence from my favorite games such as Warcraft, I decided on the finished version.
I graduated from the University of Bolton in July 2013 and got my first artist's position the same month at Clever Beans, Manchester, working on a new project. I first used ZBrush in early 2012 and have used it more consistently in recent times. Without any particular focus when I graduated I seem to have fell in love with character art, having your own idea or concept and following it through right to the final asset is massively rewarding.
THOUGHTS ON ZBRUSH
Awesome! When I boot up ZBrush any artistic stress melts away. There is always a way to sculpt yourself out of a problem and it's usually very quick and easy to execute. ZRemesher is amazing and saves me a great deal of time making my base mesh sculpting friendly. I'm always eager to hear what Pixologic is cooking up next as they never fail to disappoint.