This model was done for Sony PS4 Commercial in Electric Theatre Collective Studio in London UK. All the modeling and texturing process was done in ZBrush, I love how ZBrush handle really high polycounts and the interaction with the geometry in the painting process.
This character was a happy accident playing around with a sphere. After 30 minutes I got some kind of archer character so I started to search some reference and of course I found Green Arrow!! When I was happy with the shape I posed it and rendered in Arnold and comped in photoshop
My name is Lucas Cuenca. I'm from Argentina and I started my career as a Digital Artist 5 years ago. Since then I've worked in Video Games, 3d Printing, Commercials and Films, and in different parts of the world like New Zealand, Australia, Argentina and London UK, where I'm based at the moment. I've been very grateful to work with so many talented people around the globe. Some of the studios where I have worked include BoomBang, Luque Films, Oktobor Animation, Liquid Animation, Blink Productions, MoreSoon, Nike UK, Electric Theatre Collective and Union VFX. I left my country 4 years ago in search of the most exiting projects, and keep leaning from the best artists in the world.
THOUGHTS ON ZBRUSH
ZBrush is why I started to work in VFX. It's the most artistic tool. It's great for designing all kinds of creatures, characters, environments, mech and props. With ZBrush, designing and creating is just beautiful!!! Thanks a lot Pixologic!