Turntable 2, 3, 4, 5
This model was entirely constructed and poly-painted, shaded and rendered in Zbrush. This was my entry for the Action Hero contest. The contest was a fantastic and inspiring learning experience. It improved my Zbrush skills and my overall sculpting skills.
To make the armour, I used masks and the inflate deformer along with the pinch tool to sharpen the edges. Something that is really fantastic about Zbrush is that you have the ability to sculpt and paint at the same time. I can work with actual and implied texture simultaneously, which makes things much more intuitive. Transpose Master and Subtool Master were helpful too.
I enjoyed making the details in the Armour the most. I wanted the armour to look organic and like patchwork like the charcter had to put herself back together after each battle.
turntable 6, 7
For this piece, I modeled the base mesh in Maya and then imported the figure, the shroud and tools as subtools. From there, I added details and sculpted in zBrush.
This character is my representation of the working class. I wanted to make him strong and mysterious. The shroud is there because no one sees his face, only what he does for a living.
For this character, I used sculpting brushes, transpose and polypainted.
I really enjoyed making the tools. Simple and elegant designs that have stood the test of time.
I am an Assistant Professor of Computer Graphics and a freelance 3D artist. My focus is in modeling and texturing. I grew up with an obsession for comic books and video games. I have a BFA in painting and an MFA in Electronic Art. Teaching is wonderful. However, I am always looking for opportunities to make myself useful in the industry.
How can you not love Zbrush!? It is by far the absolutely most intuitive and logical choice for any artist!