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I was inspired by Masters of Universe action figures, when I was a kid I used to play with some of these toys.
When I was 16 I started working at the video game industry for Pyrostudios, a Spanish company, in 1998. I was in charge of modeling and texturing characters and sceneries and year-by-year I became a complete 2D-3D professional artist working for several video game companies.
THOUGHTS ON ZBRUSH
There's no limits with ZBrush, it's pleasant to use its tools like DynaMesh, ZRemesher and so on. Thank you so much for all, Pixologic.