close window
ZBrush Artist: Sebastien Legrain

3D Layers

Layers allow for a non-linear workflow. Artists are able to work with a model at many different stages of development simultaneously. Artists can add details such as a reptile's skin scales then turn those details off and refine the major forms underlying them. If a director is calling for more damage on a piece of armor simply dial up the intensity of that layer. If you want to see that same mesh with out any damage at all just turn that layer off.

ZBrush Artist: Paul Gaboury
 
 


© 2023 Maxon Computer GMBH. All rights reserved. Maxon is a part of the Nemetschek Group. Terms & Conditions | Privacy Policy
Various patents pending. All other trademarks are the property of their respective owners.