Vector Displacement Maps
Take rendering even further using the power of ZBrush with Vector Displacement Maps. You’ll benefit from the ability to displace the surface in any direction, including undercuts. That’s just the start. You can export sculpted details from your ZBrush models to other 3rd party applications and make use of file types like, .tiff (16-32bit) and .exr (32bit). ZBrush comes fully equipped to handle both 16bit and 32bit displacement map output. It’s just another way that ZBrush works to fit your needs.