{"id":2015,"date":"2017-07-22T01:14:38","date_gmt":"2017-07-22T08:14:38","guid":{"rendered":"http:\/\/pixologic.com\/zbrushlive\/part-1-timothy-rapp-content-production-for-video-games-episode-22\/"},"modified":"2017-07-22T01:14:38","modified_gmt":"2017-07-22T08:14:38","slug":"part-1-timothy-rapp-content-production-for-video-games-episode-22","status":"publish","type":"post","link":"https:\/\/pixologic.com\/zbrushlive-test\/part-1-timothy-rapp-content-production-for-video-games-episode-22\/","title":{"rendered":"(Part 1) Timothy Rapp &#8211; Content Production for Video Games &#8211; Episode 22"},"content":{"rendered":"<p>Skip to beginning 2:26<br \/>\nTimothy shows how he uses ZBrush 4R8 to create &#8216;Disc Jam&#8217;, a fast-paced action-sports game, bringing models <!--more--> straight into the Unreal Engine.<\/p>\n<p>This episode covers ZSphere armature for body sculpting and Tim discusses anatomy landmarks and human proportions. <\/p>\n<p>Part 2: <a href=\"https:\/\/youtu.be\/1MDMTAV-wNc\" target=\"_blank\" rel=\"nofollow\">https:\/\/youtu.be\/1MDMTAV-wNc<\/a><\/p>\n<p>Tim&#8217;s Monthy Schedule Available Here: <a href=\"http:\/\/pixologic.com\/zbrushlive\/author\/timothy-rapp\/\" target=\"_blank\" rel=\"nofollow\">http:\/\/pixologic.com\/zbrushlive\/author\/timothy-rapp\/<\/a><\/p>\n<p>Learn more about ZBrushLIVE: <a href=\"http:\/\/ZBrushLIVE.com\" target=\"_blank\" rel=\"nofollow\">http:\/\/ZBrushLIVE.com<\/a><br \/>\nLearn more about ZBrush: <a href=\"https:\/\/pixologic.com\" target=\"_blank\" rel=\"nofollow\">https:\/\/pixologic.com<\/a><br \/>\nZBrush Community: <a href=\"http:\/\/ZBrushCentral.com\" target=\"_blank\" rel=\"nofollow\">http:\/\/ZBrushCentral.com<\/a><br \/>\nTry ZBrush for 45 days! <a href=\"https:\/\/pixologic.com\/zbrush\/trial\/\" target=\"_blank\" rel=\"nofollow\">https:\/\/pixologic.com\/zbrush\/trial\/<\/a><br \/>\nFollow &#038; Subscribe<br \/>\nwww.twitch.tv\/pixologic<br \/>\nwww.instagram.com\/zbrushatpixologic\/<\/p>\n","protected":false},"excerpt":{"rendered":"Skip to beginning 2:26 Timothy shows how he uses ZBrush 4R8 to create &#8216;Disc Jam&#8217;, a fast-paced action-sports game, bringing models\n<a class=\"moretag\" href=\"https:\/\/pixologic.com\/zbrushlive-test\/part-1-timothy-rapp-content-production-for-video-games-episode-22\/\"> [...]<\/a>","protected":false},"author":37,"featured_media":2019,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"coauthors":[],"class_list":["post-2015","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-twitch"],"_links":{"self":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts\/2015"}],"collection":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/users\/37"}],"replies":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/comments?post=2015"}],"version-history":[{"count":0,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts\/2015\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/media\/2019"}],"wp:attachment":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/media?parent=2015"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/categories?post=2015"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/tags?post=2015"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/coauthors?post=2015"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}