{"id":2085,"date":"2017-07-29T00:33:59","date_gmt":"2017-07-29T07:33:59","guid":{"rendered":"http:\/\/pixologic.com\/zbrushlive\/timothy-rapp-content-production-for-video-games-episode-23\/"},"modified":"2020-09-10T11:09:16","modified_gmt":"2020-09-10T18:09:16","slug":"timothy-rapp-content-production-for-video-games-episode-23","status":"publish","type":"post","link":"https:\/\/pixologic.com\/zbrushlive-test\/timothy-rapp-content-production-for-video-games-episode-23\/","title":{"rendered":"(Part 3) Timothy Rapp &#8211; Content Production for Video Games &#8211; Episode 23"},"content":{"rendered":"<p>Timothy shows how he uses ZBrush 4R8 to create &#8216;Disc Jam&#8217;, a fast-paced action-sports game, bringing models straight into the <!--more--> Unreal Engine.<\/p>\n<p>Tim finishes up the body, uses ZRemesher with Density painting to generate low poly cage and creates a clothing basemesh.<\/p>\n","protected":false},"excerpt":{"rendered":"Timothy shows how he uses ZBrush 4R8 to create &#8216;Disc Jam&#8217;, a fast-paced action-sports game, bringing models straight into the\n<a class=\"moretag\" href=\"https:\/\/pixologic.com\/zbrushlive-test\/timothy-rapp-content-production-for-video-games-episode-23\/\"> [...]<\/a>","protected":false},"author":13,"featured_media":2089,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"coauthors":[27],"class_list":["post-2085","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-twitch"],"_links":{"self":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts\/2085"}],"collection":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/comments?post=2085"}],"version-history":[{"count":0,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts\/2085\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/media\/2089"}],"wp:attachment":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/media?parent=2085"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/categories?post=2085"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/tags?post=2085"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/coauthors?post=2085"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}