{"id":2140,"date":"2017-08-04T23:30:46","date_gmt":"2017-08-05T06:30:46","guid":{"rendered":"http:\/\/pixologic.com\/zbrushlive\/timothy-rapp-content-production-for-video-games-episode-24\/"},"modified":"2017-08-07T09:42:02","modified_gmt":"2017-08-07T16:42:02","slug":"timothy-rapp-content-production-for-video-games-episode-24","status":"publish","type":"post","link":"https:\/\/pixologic.com\/zbrushlive-test\/timothy-rapp-content-production-for-video-games-episode-24\/","title":{"rendered":"Timothy Rapp &#8211; Content Production for Video Games &#8211; Episode 24"},"content":{"rendered":"<p>Timothy shows how he uses ZBrush 4R8 to create &#8216;Disc Jam&#8217;, a fast-paced action-sports game, bringing models straight into the <!--more--> Unreal Engine.<\/p>\n<p>This episode shows how Tim blocks out Sci-Fi environments, while demonstrating hard surface workflows with ZModeler and discussing game art pipelines.<\/p>\n","protected":false},"excerpt":{"rendered":"Timothy shows how he uses ZBrush 4R8 to create &#8216;Disc Jam&#8217;, a fast-paced action-sports game, bringing models straight into the\n<a class=\"moretag\" href=\"https:\/\/pixologic.com\/zbrushlive-test\/timothy-rapp-content-production-for-video-games-episode-24\/\"> [...]<\/a>","protected":false},"author":13,"featured_media":2146,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"coauthors":[27],"class_list":["post-2140","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-twitch"],"_links":{"self":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts\/2140"}],"collection":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/comments?post=2140"}],"version-history":[{"count":0,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts\/2140\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/media\/2146"}],"wp:attachment":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/media?parent=2140"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/categories?post=2140"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/tags?post=2140"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/coauthors?post=2140"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}