{"id":31337,"date":"2023-07-25T00:04:11","date_gmt":"2023-07-25T07:04:11","guid":{"rendered":"https:\/\/pixologic.com\/zbrushlive\/demystifying-post-production-3d-sculpting-for-stage-and-screen-week-3\/"},"modified":"2023-07-25T00:04:11","modified_gmt":"2023-07-25T07:04:11","slug":"demystifying-post-production-3d-sculpting-for-stage-and-screen-week-3","status":"publish","type":"post","link":"https:\/\/pixologic.com\/zbrushlive-test\/demystifying-post-production-3d-sculpting-for-stage-and-screen-week-3\/","title":{"rendered":"Demystifying Post Production &#8211; 3D Sculpting For Stage and Screen &#8211; Week 3"},"content":{"rendered":"<p>DPP &#8211; 3D Sculpting For Stage and Screen &#8211; Week 3 &#8211; The Notes! Dealing with client suggestions, changes, and <!--more--> scope creep with Deborah L Wright<\/p>\n<p>Using the power of ZBrush to create Sets, Props, Costuming and Maquettes for Stage, Screen and Immersive Environments in Commercial Entertainment.<\/p>\n<p>Join us for an exciting series of webinars where internationally renowned artist and sculptor Deborah L Wright shares the entire creative process of taking a client brief for a themed entertainment project from inception to final delivery in ZBrush. She will outline planning, creating the initial version, dealing with client notes, and finishing the project.<\/p>\n<p>Deborah will be sharing advice, recommendations and key techniques for developing, managing and sculpting creative projects in ZBrush. Drawing from over 20 years&#8217; experience, she will break down the practical process of a freelance assignment that may be applied to creating installations, concept realizations for theme parks, trade shows, designing and building scale models and maquettes, and turning &#8220;cocktail napkin&#8221; sketches into professional 3D models.<\/p>\n<p>Find out more about Deborah here: <a href=\"http:\/\/www.deborahwright.art\/\" target=\"_blank\" rel=\"nofollow\">http:\/\/www.deborahwright.art\/<\/a><\/p>\n<p>00:00:00 Waiting Loop<br \/>\n00:01:10 Welcome<br \/>\n00:01:55 Housekeeping<br \/>\n00:03:43 Deborah&#8217;s Website<\/p>\n<p>00:04:01 Mistakes and Correction<br \/>\n00:05:57 __ Recap Tree Project<br \/>\n00:07:13 __ Change happens<br \/>\n00:08:41 __ New versions<br \/>\n00:10:15 Q Competing, Work, fiverr<br \/>\n00:14:16 __ Facing the new request<br \/>\n00:15:36 __ Knife Rectangle, Subdivision<br \/>\n00:16:36 __ Pizza Box, Hamburger icon<br \/>\n00:17:37 __ Re-using a branch<br \/>\n00:18:18 __ Gizmo, Pin Icon<br \/>\n00:19:16 __ Preview AO<br \/>\n00:19:56 __ Knife Brush, Watertight<br \/>\n00:22:10 __ Gizmo as &#8220;Twist Tool&#8221;<br \/>\n00:22:57 __ Tip &#8212; Explore the Gizmo<br \/>\n00:23:36 __ Expanding to fit a door in<br \/>\n00:26:28 __ Is the doorway enough<br \/>\n00:26:51 __ Problem solving after duplicating<br \/>\n00:28:28 __ LiveBoolean, Trunk, hollow<br \/>\n00:29:28 __ LiveBoolean and Tool Color<br \/>\n00:30:07 __ Adding topology &#8220;Doorframe&#8221;<br \/>\n00:32:05 __ Placing the door<br \/>\n00:33:22 __ Doorway, shaping the trunk<br \/>\n00:37:41 __ Alpha for trunk-cut surface<\/p>\n<p>00:38:54 Branch Session<br \/>\n00:40:16 __ Adjust and cut twigs<br \/>\n00:42:29 __ Detailing cut areas, Alpha<\/p>\n<p>00:43:49 Lantern Session<br \/>\n00:44:55 __ Scale and Positioning<\/p>\n<p>00:45:31 Summary of change<br \/>\n00:46:22 __ Opening the door<br \/>\n00:47:00 __ Details matter<\/p>\n<p>00:48:08 Next episode, UV, PolyPaint<\/p>\n<p>00:49:03 Q Size, Scale, and workarounds<br \/>\n00:50:03 Q __ Max Brush Size adjustment<br \/>\n00:50:35 Q __ Stager, Home Stage<br \/>\n00:52:15 __ New in 2023.1 Dynamic Local Sym.<br \/>\n00:54:50 Q Units for size, Scale Master<br \/>\n00:55:35 Q Where do you start, Dream Job<br \/>\n00:59:53 Q Export animation, except MDD<\/p>\n<p>01:00:36 Housekeeping<br \/>\n01:02:40 ZBrush Calendar<br \/>\n01:03:32 ZBrush Summit 2023<br \/>\n01:04:20 Thank you and bye<\/p>\n","protected":false},"excerpt":{"rendered":"DPP &#8211; 3D Sculpting For Stage and Screen &#8211; Week 3 &#8211; The Notes! Dealing with client suggestions, changes, and\n<a class=\"moretag\" href=\"https:\/\/pixologic.com\/zbrushlive-test\/demystifying-post-production-3d-sculpting-for-stage-and-screen-week-3\/\"> [...]<\/a>","protected":false},"author":37,"featured_media":31338,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"coauthors":[],"class_list":["post-31337","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-twitch"],"_links":{"self":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts\/31337"}],"collection":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/users\/37"}],"replies":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/comments?post=31337"}],"version-history":[{"count":0,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts\/31337\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/media\/31338"}],"wp:attachment":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/media?parent=31337"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/categories?post=31337"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/tags?post=31337"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/coauthors?post=31337"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}