{"id":31717,"date":"2023-09-01T04:10:59","date_gmt":"2023-09-01T11:10:59","guid":{"rendered":"https:\/\/pixologic.com\/zbrushlive\/demystifying-post-production-uv-workflows-unwrapping-a-character-in-zbrush-week-4\/"},"modified":"2023-09-01T04:10:59","modified_gmt":"2023-09-01T11:10:59","slug":"demystifying-post-production-uv-workflows-unwrapping-a-character-in-zbrush-week-4","status":"publish","type":"post","link":"https:\/\/pixologic.com\/zbrushlive-test\/demystifying-post-production-uv-workflows-unwrapping-a-character-in-zbrush-week-4\/","title":{"rendered":"Demystifying Post-Production: UV Workflows \u2013 Unwrapping a Character in ZBrush \u2013 Week 4"},"content":{"rendered":"<p>DPP: UV Workflows \u2013 Unwrapping a Character in ZBrush \u2013 Week 4<\/p>\n<p>Join us for an exciting series of live streams <!--more--> about UV and texturing workflows in Cinema\u202f4D and ZBrush. In this series, we will guide you through the basics of UV editing and texture projections. Based on a series of useful projects, we are also going to go through the whole process of unwrapping characters, organic, and hard surface objects. <\/p>\n<p>Demystifying Post-Production: UV Workflows \u2013 Unwrapping a Character in ZBrush <\/p>\n<p>Join us for the last session about UV Workflows this month! Watch ZBrush expert Ian going through the UV unwrapping workflow in ZBrush. You will learn how to utilize automatic UV unwrapping as well as creating manual UV sets.<\/p>\n<p>00:00:00 Waiting Loop<br \/>\n00:01:55 Welcome<br \/>\n00:02:40 Housekeeping<br \/>\n00:04:55 ZBrush Summit 2023<br \/>\n00:06:43 DPP September Rigging<\/p>\n<p>00:08:45 Today&#8217;s theme<\/p>\n<p>00:09:37 Unwrapping Shark ZBrush, UV Map<br \/>\n00:10:38 __ UV Map<br \/>\n00:11:16 Q How many polygons has the Shark<br \/>\n00:13:06 __ Fixing Polygons before unwrapping<br \/>\n00:13:38 __ Placing the Plugin list to the left.<br \/>\n00:14:14 __ UV Master, Unwrap, Unwrap All<br \/>\n00:14:56 __ Symmetry, Polygroups, Existing UV Seams<br \/>\n00:15:19 __ Work On clones, Subdivision Level<br \/>\n00:16:28 __ Work on clones, low-res<br \/>\n00:17:35 __ Flatten, moving with Gizmo, UV space<br \/>\n00:19:16 Q Computer specs to handle large model<br \/>\n00:22:27 Q Import UDIM scenes<br \/>\n00:23:40 Q __ UDIMs in a nutshell [1]\n00:25:27 __ Unwrap and Symmetrically<br \/>\n00:26:25 __ Copy and Paste UV<br \/>\n00:27:17 __ Morph UV, Bump 50, Paint<\/p>\n<p>00:29:58 DIY, C4D UDIM in a nutshell [2], example<br \/>\n00:32:15 __ C4D UDIM, &#8220;naming concept&#8221;, Tile<br \/>\n00:37:52 __ Export as FBX from Cinema 4D<br \/>\n00:40:17 __ Import FBX to ZBrush<br \/>\n00:40:37 __ Z-Plugin, UV Morph<br \/>\n00:41:10 __ ZBrush UV and C4D results compared<br \/>\n00:41:53 __ Paint on it in ZBrush<\/p>\n<p>00:43:44 Unwrapping Shark in ZBrush, Polygroup<br \/>\n00:44:20 __ Enable Control painting<br \/>\n00:45:24 __ Check Seams<br \/>\n00:46:19 __ Polygroups, Select Lasso, Autogroup<br \/>\n00:47:18 __ Unwrapping via Autogroups<br \/>\n00:48:35 __ Copy, Paste, UV Morph<br \/>\n00:48:54 Q Painting over seams<br \/>\n00:50:57 Q __ Model vs. Unwrapped, painting<br \/>\n00:51:40 Q How often do you work in UV with ZBrush<br \/>\n00:52:37 Q Texturing vs. Painting UV packing<\/p>\n<p>00:53:55 Unwrapping Shark, ZBrush, Crease<br \/>\n00:54:44 __ Cube example, variations<br \/>\n00:56:04 __ Cube UV Map, Unwrap, crease<br \/>\n00:57:25 __ Shortest Path, Creased edges<br \/>\n00:59:36 __ un-crease all, Autogroups<\/p>\n<p>01:01:21 Q Moving UVs and staying with Brushstrokes<br \/>\n01:02:21 Q __ Vertex Colors, not Textures<br \/>\n01:03:30 Q __ When a texture is active<br \/>\n01:04:25 Q Vertex Colors from C4D to ZBrush, GOZ<\/p>\n<p>01:05:00 UV and ZBrush summary, Substance information<\/p>\n<p>01:06:36 Q Texture to Vertex, to Texture, C4D, to Vertex<br \/>\n01:09:25 Q Fixing a seam in ZBrush<br \/>\n01:11:30 Q __ Using Checkerboards, UV texture checker<br \/>\n01:13:55 Q __ Noseman&#8217;s UV definition and Bananas<br \/>\n01:17:35 Q Character Artists required to do UVs, PTex<br \/>\n01:25:12 Q UVs and Triangles<\/p>\n<p>01:26:47 Wrapping Up<br \/>\n01:27:10 Housekeeping, ZBrush Summit<br \/>\n01:30:22 Ian&#8217;s Gallery<br \/>\n01:30:51 Half Rez Chicago<br \/>\n01:31:56 Thank you and bye<\/p>\n","protected":false},"excerpt":{"rendered":"DPP: UV Workflows \u2013 Unwrapping a Character in ZBrush \u2013 Week 4 Join us for an exciting series of live streams\n<a class=\"moretag\" href=\"https:\/\/pixologic.com\/zbrushlive-test\/demystifying-post-production-uv-workflows-unwrapping-a-character-in-zbrush-week-4\/\"> [...]<\/a>","protected":false},"author":37,"featured_media":31718,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"coauthors":[],"class_list":["post-31717","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-twitch"],"_links":{"self":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts\/31717"}],"collection":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/users\/37"}],"replies":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/comments?post=31717"}],"version-history":[{"count":0,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts\/31717\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/media\/31718"}],"wp:attachment":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/media?parent=31717"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/categories?post=31717"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/tags?post=31717"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/coauthors?post=31717"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}