{"id":35989,"date":"2025-09-02T22:28:41","date_gmt":"2025-09-03T05:28:41","guid":{"rendered":"https:\/\/pixologic.com\/zbrushlive-test\/use-game-ready-assets-for-3d-printing-with-special-guest-metatailor\/"},"modified":"2025-09-02T22:28:41","modified_gmt":"2025-09-03T05:28:41","slug":"use-game-ready-assets-for-3d-printing-with-special-guest-metatailor","status":"publish","type":"post","link":"https:\/\/pixologic.com\/zbrushlive-test\/use-game-ready-assets-for-3d-printing-with-special-guest-metatailor\/","title":{"rendered":"Use Game Ready Assets for 3D Printing (with Special Guest MetaTailor)"},"content":{"rendered":"<p>In this stream, Senior ZBrush Trainer and Special Guest MetaTailor will showcase how to take game ready assets from MetaTailor&#8217;s <!--more--> and send them over to ZBrush to use for any 3D Printing project you may have or quickly dress your character for any project.<\/p>\n<p>Come join us at SIGGRAPH 2025 for a more in depth look into our products and pipelines.<\/p>\n<p>00:00:00 Waiting loop<br \/>\n00:00:51 Welcome<br \/>\n00:01:40 Introduction Jordan MetaTailor<br \/>\n00:02:56 Housekeeping<\/p>\n<p>00:04:00 MetaTailer walk-through<br \/>\n00:05:05 __ The Base Mesh<br \/>\n00:05:13 __ Export FBX<br \/>\n00:06:14 __ MetaTailor content<br \/>\n00:08:13 __ MetaTailor introduction<br \/>\n00:09:11 __ Layer system<br \/>\n00:09:36 __ Marketplace, exploration<br \/>\n00:11:15 __ Marketplace, options<br \/>\n00:11:32 __ Asset Adjustments, Brushes<br \/>\n00:12:35 __ Real Time Layering<br \/>\n00:13:26 __ Example workflow, adjustments<br \/>\n00:15:09 __ MetaTailer Bridge, one click to DCC<\/p>\n<p>00:15:51 MetaTailor To ZBrush<br \/>\n00:17:17 __ Character specifics, Horns, fix<br \/>\n00:17:52 __ Dynamic Subdiv, non-connected points<br \/>\n00:19:32 __ PolyGroups, Auto Groups<br \/>\n00:20:07 __ Triangulation, mesh clean up, ZRemesher<br \/>\n00:23:56 __ Backpack example<br \/>\n00:24:36 Q &#8211; Plans for tutorials &#8211; ZBrush-MetaTailor<br \/>\n00:25:02 __ Shoes, UV, AutoGroups With UV<br \/>\n00:26:10 __ Surface Noise, UV<br \/>\n00:28:13 __ Main Project exploration[1] stitch pattern<br \/>\n00:29:10 __ Main Project exploration[2] Lazy Mouse<\/p>\n<p>00:29:51 Q &#8211; Print and details, smoothly<br \/>\n00:31:34 Q &#8211; Print and size-scale<br \/>\n00:32:10 Q &#8211; Colors and videos, desaturated<br \/>\n00:33:02 Q &#8211; Workflow MetaTailer<br \/>\n00:34:28 Q &#8211; Masking area and Decimation Master<br \/>\n00:35:24 Q &#8212; Example workflow[1], tips, masking<br \/>\n00:39:43 Q &#8211; Details back to MetaTailor<br \/>\n00:40:43 Q &#8212; Example workflow[2], tips, masking<br \/>\n00:43:35 Q &#8211; Beta testing for MetaTailor<br \/>\n00:44:24 Q &#8212; Example workflow[3], tips, masking<\/p>\n<p>00:45:03 Workflow Tips, MetaTailor and ZBrush<br \/>\n00:45:33 Q &#8211; Smoothing, Smooth Cloth Brush, ZModeler<br \/>\n00:47:27 __ Natural Wrinkles, Posing, Transpose ++<br \/>\n00:49:31 Q &#8211; Fold of polygons zig-zag, how to smooth<\/p>\n<p>00:52:37 MetaTailor Tips<br \/>\n00:52:39 Q &#8211; Cloth difference per material, rigidity<br \/>\n00:54:27 Q &#8211; Defining soft-hard attributes<br \/>\n00:55:34 __ Rigidity Brush, backpack<br \/>\n00:56:15 __ MetaTailor Bridge, Unity, Unreal<\/p>\n<p>00:58:41 Wrapping up<br \/>\n00:59:39 Thank you, and bye<\/p>\n","protected":false},"excerpt":{"rendered":"In this stream, Senior ZBrush Trainer and Special Guest MetaTailor will showcase how to take game ready assets from MetaTailor&#8217;s\n<a class=\"moretag\" href=\"https:\/\/pixologic.com\/zbrushlive-test\/use-game-ready-assets-for-3d-printing-with-special-guest-metatailor\/\"> [...]<\/a>","protected":false},"author":37,"featured_media":36038,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"coauthors":[42],"class_list":["post-35989","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-twitch"],"_links":{"self":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts\/35989"}],"collection":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/users\/37"}],"replies":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/comments?post=35989"}],"version-history":[{"count":0,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts\/35989\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/media\/36038"}],"wp:attachment":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/media?parent=35989"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/categories?post=35989"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/tags?post=35989"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/coauthors?post=35989"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}