{"id":4966,"date":"2018-11-10T01:48:33","date_gmt":"2018-11-10T09:48:33","guid":{"rendered":"http:\/\/pixologic.com\/zbrushlive\/creature-sculpting-exploration-of-forms-brett-briley-spark-episode-12\/"},"modified":"2018-11-12T09:25:18","modified_gmt":"2018-11-12T17:25:18","slug":"creature-sculpting-exploration-of-forms-brett-briley-spark-episode-12","status":"publish","type":"post","link":"https:\/\/pixologic.com\/zbrushlive-test\/creature-sculpting-exploration-of-forms-brett-briley-spark-episode-12\/","title":{"rendered":"Creature Sculpting &#038; Exploration of Forms &#8211; Brett Briley &#8220;Spark&#8221; &#8211; Episode 12"},"content":{"rendered":"<p>For this demo I started from an male scanned head.  I started with a general idea of a older <!--more--> alien who might be some sort of wiser elder.  With that in mind, I brought in a skull I had previously created, and used it to create interest and ranking.  Then brought in a few spheres to create the head and eyes, along with a brain I created to do some skin detail in the back. Concentrating on having the eye flow around the design and giving areas of rest, I slowly built up the base forms before filling out the secondary details of the concept.  After making sure I was happy with the direction, I then added the detail using alphas to bring the individual layers together, and finalize the character.  After sculpting, I went into poly-paint using a dark green\/blue tone to create the base color, and then slowly added lighter values to bring out the areas of interest.  I then showed how to create a lo-poly using the hi-poly to create a decimated mesh, then ZRemeshed at a good level for flow and poly count.  Bringing in UV master, I then showed how to create UVs.  Exporting both the hi-poly and lo-poly into obj&#8217;s, I opened Substance Painter to show how to create maps for the lo-poly on the ZBrush hi-poly obj.  Finally, back in ZBrush, I did a quick walk through on how to pose to bring a little more life to the design<\/p>\n","protected":false},"excerpt":{"rendered":"For this demo I started from an male scanned head. I started with a general idea of a older\n<a class=\"moretag\" href=\"https:\/\/pixologic.com\/zbrushlive-test\/creature-sculpting-exploration-of-forms-brett-briley-spark-episode-12\/\"> [...]<\/a>","protected":false},"author":67,"featured_media":4983,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"coauthors":[78],"class_list":["post-4966","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-twitch"],"_links":{"self":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts\/4966"}],"collection":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/users\/67"}],"replies":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/comments?post=4966"}],"version-history":[{"count":0,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts\/4966\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/media\/4983"}],"wp:attachment":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/media?parent=4966"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/categories?post=4966"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/tags?post=4966"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/coauthors?post=4966"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}