{"id":5556,"date":"2019-02-16T23:04:34","date_gmt":"2019-02-17T07:04:34","guid":{"rendered":"http:\/\/pixologic.com\/zbrushlive\/part-1-creature-sculpting-exploration-of-forms-brett-briley-spark-episode-17\/"},"modified":"2020-09-09T17:06:48","modified_gmt":"2020-09-10T00:06:48","slug":"part-1-creature-sculpting-exploration-of-forms-brett-briley-spark-episode-17","status":"publish","type":"post","link":"https:\/\/pixologic.com\/zbrushlive-test\/part-1-creature-sculpting-exploration-of-forms-brett-briley-spark-episode-17\/","title":{"rendered":"(Part 1) Creature Sculpting &#038; Exploration of Forms &#8211; Brett Briley &#8220;Spark&#8221; &#8211; Episode 17"},"content":{"rendered":"<p>For this demo I showed how to create VDM (vector displacement map) to use in <!--more--> creating your concept.  From there I used a older male scanned head, along with a VDM brush I created, to start playing with design and silhouette.  Using pieces from my VDM brush, I looked for interesting shapes and built upon an idea for my creature.  Concentrating on having the eye flow around the design and giving areas of rest, I slowly created the base form, before filling out the secondary details. After making sure I was happy with the direction, I then added parts to help design and story.  I then filled in the high level details before bringing in alphas to flesh out the creature.  After sculpting, I went into poly-paint using a darker grey\/warm\/purple tone to create the base color more in thoughts of alien, and slowly brought out details that I wanted to pop, along with adding forms and values.  Bringing in transparency through PolyPaint, I went with more of an underwater feel to him.  Finally, I did a quick example of merged visible to rework some of the design to get variants to the concept.<\/p>\n<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/-n1smC2FUW4\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"For this demo I showed how to create VDM (vector displacement map) to use in\n<a class=\"moretag\" href=\"https:\/\/pixologic.com\/zbrushlive-test\/part-1-creature-sculpting-exploration-of-forms-brett-briley-spark-episode-17\/\"> [...]<\/a>","protected":false},"author":67,"featured_media":5563,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"coauthors":[78],"class_list":["post-5556","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-twitch"],"_links":{"self":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts\/5556"}],"collection":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/users\/67"}],"replies":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/comments?post=5556"}],"version-history":[{"count":0,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/posts\/5556\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/media\/5563"}],"wp:attachment":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/media?parent=5556"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/categories?post=5556"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/tags?post=5556"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/coauthors?post=5556"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}