{"id":1263,"name":"Josh Herman","url":"","description":"<b>Industry Pipelines: Getting Your 3D Sculpt Approved Quickly<\/b>\r\n\r\n\r\n\r\n <b>Segment Summary:<\/b> Josh will show tips and techniques to create characters quickly and efficiently using a sequence of simple steps. Moving through multiple iterations and dialing down to a single result that can be rendered in a concept illustration which can be used for design approvals, but can also be continued down the pipeline to finalized model in films, games, or 3D prints.\r\n  <b>Where in the World:<\/b> Silver Lake, CA\r\n  <b>How Did You Discover ZBrush?<\/b> \u201cMy first memory was when I saw Ian Joyners Gnomon Workshop DVD. That was probably in\u2026 2006\/2007? My school was not teaching ZBrush at the time and that was what brought me to Gnomon, and LA.\u201d\r\n  <b>Sculpting Experience:<\/b> 12 years\r\n  <b>Most Used\/Favorite Feature:<\/b> Loading multiple saves and comparing them, DynaMesh, Sculptris Pro\r\n  <b>Previous Works, Industry Experience &amp; Highlights:<\/b> Chief Creative Officer, Art Director, Creative Director, Character Artist, &amp; Character Designer","link":"https:\/\/pixologic.com\/zbrushlive-test\/author\/josh-herman\/","slug":"josh-herman","avatar_urls":{"24":"https:\/\/secure.gravatar.com\/avatar\/921915d6d51c010db7a34af28b40ea83?s=24&d=mm&r=g","48":"https:\/\/secure.gravatar.com\/avatar\/921915d6d51c010db7a34af28b40ea83?s=48&d=mm&r=g","96":"https:\/\/secure.gravatar.com\/avatar\/921915d6d51c010db7a34af28b40ea83?s=96&d=mm&r=g"},"meta":[],"_links":{"self":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/users\/1263"}],"collection":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/users"}]}}