{"id":448,"name":"Marco Plouffe","url":"https:\/\/www.keosmasons.com","description":"<b>ZBrush Masters: Season 2 - Hardsurface Sculpting in ZBrush<\/b>\r\n\r\n\r\n\r\n <b>Segment Summary:<\/b> I will finally complete the presentation that I couldn't finish during the last ZBrush Summit! I will showcase a hard-surface model that has been created 100% in ZBrush and I will show a few techniques, some more efficient, some cleaner, to get\r\nthe desired result as quick as possible!\r\n  <b>Location:<\/b> Montreal, Canada\r\n  <b>Hometown:<\/b> Hull (Gatineau), Canada\r\n  <b>How Did You Discover ZBrush?<\/b> When I was at school (Campus Ubisoft)\r\n  <b>Sculpting Experience:<\/b> 10 years\r\n  <b>Most Used\/Favorite Feature:<\/b> DynaMesh\r\n  <b>Previous Works, Industry Experience &amp; Highlights:<\/b> Worked for THQ, Bioware, Eidos then created Keos Masons. Worked for 40+ companies since then\r\n  <b>Fun Facts:<\/b> Jaime Labelle, the COO of Pixologic, approached me about 10 years ago so I joined the Beta Testing of ZBrush. This prompted me to also make demonstrations for Pixologic at the MIGS the same year, where I met the person who became my first boss!","link":"https:\/\/pixologic.com\/zbrushlive-test\/author\/marco-plouffe\/","slug":"marco-plouffe","avatar_urls":{"24":"https:\/\/secure.gravatar.com\/avatar\/8e665dee3b090d51e86a2f7de6565a56?s=24&d=mm&r=g","48":"https:\/\/secure.gravatar.com\/avatar\/8e665dee3b090d51e86a2f7de6565a56?s=48&d=mm&r=g","96":"https:\/\/secure.gravatar.com\/avatar\/8e665dee3b090d51e86a2f7de6565a56?s=96&d=mm&r=g"},"meta":[],"_links":{"self":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/users\/448"}],"collection":[{"href":"https:\/\/pixologic.com\/zbrushlive-test\/wp-json\/wp\/v2\/users"}]}}