{"id":26632,"date":"2022-10-17T17:33:19","date_gmt":"2022-10-18T00:33:19","guid":{"rendered":"https:\/\/pixologic.com\/zbrushlive\/?post_type=mec-events&#038;p=26632"},"modified":"2022-10-17T17:33:19","modified_gmt":"2022-10-18T00:33:19","slug":"sea-beast-making-of-a-character-visdev-model","status":"publish","type":"mec-events","link":"https:\/\/pixologic.com\/zbrushlive\/events\/sea-beast-making-of-a-character-visdev-model\/","title":{"rendered":"Sea Beast &#8211; Making of a Character Visdev Model"},"content":{"rendered":"<p>Working in 3D for character development offers many great benefits in helping solve the many design challenges that are always presented. Here we will discuss and showcase the life line of a character design as it travels through the different stages of development in 3D. From analyzing the 2D, to the initial sculpting process in ZBrush, and all the various stages of iterations and tightening, all the way to presentation.<\/p>\n<div class=\"likebtn_container\" style=\"\"><!-- LikeBtn.com BEGIN --><span class=\"likebtn-wrapper\"  data-identifier=\"mec-events_26632\"  data-site_id=\"630f00a5943ec96b4f0d843a\"  data-style=\"\"  data-unlike_allowed=\"\"  data-show_copyright=\"\"  data-item_url=\"https:\/\/pixologic.com\/zbrushlive\/events\/sea-beast-making-of-a-character-visdev-model\/\"  data-item_title=\"Sea Beast - Making of a Character Visdev Model\"  data-item_image=\"https:\/\/pixologic.com\/zbrushlive\/wp-content\/uploads\/2022\/10\/SEA-BEAST-1600x667.png\"  data-item_date=\"2022-10-17T17:33:19-07:00\"  data-engine=\"WordPress\"  data-plugin_v=\"2.6.54\"  data-prx=\"https:\/\/pixologic.com\/zbrushlive\/wp-admin\/admin-ajax.php?action=likebtn_prx\"  data-event_handler=\"likebtn_eh\" ><\/span><!-- LikeBtn.com END --><\/div>","protected":false},"excerpt":{"rendered":"Working in 3D for character development offers many great benefits in helping solve the many design challenges that are always presented. Here we \n<a class=\"moretag\" href=\"https:\/\/pixologic.com\/zbrushlive\/events\/sea-beast-making-of-a-character-visdev-model\/\"> [...]<\/a>","protected":false},"author":4,"featured_media":26643,"comment_status":"closed","ping_status":"closed","template":"","tags":[],"mec_category":[],"coauthors":[19],"class_list":["post-26632","mec-events","type-mec-events","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/mec-events\/26632"}],"collection":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/mec-events"}],"about":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/types\/mec-events"}],"author":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/comments?post=26632"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/media\/26643"}],"wp:attachment":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/media?parent=26632"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/tags?post=26632"},{"taxonomy":"mec_category","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/mec_category?post=26632"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/coauthors?post=26632"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}