{"id":1779,"date":"2017-06-19T22:09:12","date_gmt":"2017-06-20T05:09:12","guid":{"rendered":"http:\/\/pixologic.com\/zbrushlive\/shayleen-hulbert-character-creation-for-games-in-zbrush-4r8-episode-12\/"},"modified":"2017-06-21T09:14:09","modified_gmt":"2017-06-21T16:14:09","slug":"shayleen-hulbert-character-creation-for-games-in-zbrush-4r8-episode-12","status":"publish","type":"post","link":"https:\/\/pixologic.com\/zbrushlive\/shayleen-hulbert-character-creation-for-games-in-zbrush-4r8-episode-12\/","title":{"rendered":"Shayleen Hulbert &#8211; Character Creation for Games in ZBrush 4R8 &#8211; Episode 12"},"content":{"rendered":"<p>Watch Shayleen&#8217;s character creation pipeline as she sculpts a game character from start to finish.<\/p>\n<p>Shayleen starts a new project while <!--more--> covering how to analyze and breakdown a concept for game props. She also experiments with ZModeler and the new Live Boolean feature in 4R8.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"Watch Shayleen&#8217;s character creation pipeline as she sculpts a game character from start to finish. Shayleen starts a new project while\n<a class=\"moretag\" href=\"https:\/\/pixologic.com\/zbrushlive\/shayleen-hulbert-character-creation-for-games-in-zbrush-4r8-episode-12\/\"> [...]<\/a>","protected":false},"author":42,"featured_media":1786,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"coauthors":[48],"class_list":["post-1779","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-twitch"],"_links":{"self":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/posts\/1779"}],"collection":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/users\/42"}],"replies":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/comments?post=1779"}],"version-history":[{"count":0,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/posts\/1779\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/media\/1786"}],"wp:attachment":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/media?parent=1779"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/categories?post=1779"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/tags?post=1779"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/coauthors?post=1779"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}