{"id":2501,"date":"2017-09-25T16:53:18","date_gmt":"2017-09-25T23:53:18","guid":{"rendered":"http:\/\/pixologic.com\/zbrushlive\/timothy-rapp-content-production-for-video-games-episode-29\/"},"modified":"2017-09-26T09:40:14","modified_gmt":"2017-09-26T16:40:14","slug":"timothy-rapp-content-production-for-video-games-episode-29","status":"publish","type":"post","link":"https:\/\/pixologic.com\/zbrushlive\/timothy-rapp-content-production-for-video-games-episode-29\/","title":{"rendered":"Timothy Rapp &#8211; Content Production for Video Games &#8211; Episode 29"},"content":{"rendered":"<p>Highlights from this broadcast:<br \/>\n&#8211; Hard surface character blackout<br \/>\n&#8211; Mixing DynaMesh Clay with ZModeler base geometry<br \/>\n&#8211; Chatting about game art workflows<\/p>\n","protected":false},"excerpt":{"rendered":"Highlights from this broadcast: &#8211; Hard surface character blackout &#8211; Mixing DynaMesh Clay with ZModeler base geometry &#8211; Chatting about game art workflows\n<a class=\"moretag\" href=\"https:\/\/pixologic.com\/zbrushlive\/timothy-rapp-content-production-for-video-games-episode-29\/\"> [...]<\/a>","protected":false},"author":13,"featured_media":2511,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"coauthors":[27],"class_list":["post-2501","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-twitch"],"_links":{"self":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/posts\/2501"}],"collection":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/comments?post=2501"}],"version-history":[{"count":0,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/posts\/2501\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/media\/2511"}],"wp:attachment":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/media?parent=2501"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/categories?post=2501"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/tags?post=2501"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/coauthors?post=2501"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}