{"id":5013,"date":"2018-11-17T01:24:42","date_gmt":"2018-11-17T09:24:42","guid":{"rendered":"http:\/\/pixologic.com\/zbrushlive\/creature-sculpting-exploration-of-forms-brett-briley-spark-episode-13\/"},"modified":"2018-11-19T09:18:17","modified_gmt":"2018-11-19T17:18:17","slug":"creature-sculpting-exploration-of-forms-brett-briley-spark-episode-13","status":"publish","type":"post","link":"https:\/\/pixologic.com\/zbrushlive\/creature-sculpting-exploration-of-forms-brett-briley-spark-episode-13\/","title":{"rendered":"Creature Sculpting &#038; Exploration of Forms &#8211; Brett Briley &#8220;Spark&#8221; &#8211; Episode 13"},"content":{"rendered":"<p>For this demo I started from an young male scanned head.  I started with a general idea of a <!--more--> demon focusing on how the horns interact with the direction.  With that in mind, I then showed how to create a VDM (vector displacement map) of a horn to use, along with how you might bring in a horn to kitbash together.  Bringing in those horns to help decide what type of demon he would be, I then added a few spheres to create the eyes and teeth.  After concentrating on having the eye flow around the design and giving areas of rest, I slowly built up the base forms before filling out the secondary details of the concept.  When I was happy with the direction, I then added the detail using alphas to bring the individual layers together, and finalize the character.  After sculpting, I went into poly-paint using a dark umber\/red tone to create the base color, and then slowly added lighter values to bring out the areas of interest.  For the final details, I did a quick walk-through on how to pose the character to bring a little more life to the design.  A few issues cropped up while posing, but showed how you might do a work around for your final piece.<\/p>\n","protected":false},"excerpt":{"rendered":"For this demo I started from an young male scanned head. I started with a general idea of a\n<a class=\"moretag\" href=\"https:\/\/pixologic.com\/zbrushlive\/creature-sculpting-exploration-of-forms-brett-briley-spark-episode-13\/\"> [...]<\/a>","protected":false},"author":67,"featured_media":5018,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"coauthors":[78],"class_list":["post-5013","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-twitch"],"_links":{"self":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/posts\/5013"}],"collection":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/users\/67"}],"replies":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/comments?post=5013"}],"version-history":[{"count":0,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/posts\/5013\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/media\/5018"}],"wp:attachment":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/media?parent=5013"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/categories?post=5013"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/tags?post=5013"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/coauthors?post=5013"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}