{"id":8513,"date":"2019-02-16T23:05:42","date_gmt":"2019-02-17T07:05:42","guid":{"rendered":"http:\/\/pixologic.com\/zbrushlive\/part-2-creature-sculpting-exploration-of-forms-brett-briley-spark-episode-17\/"},"modified":"2020-05-21T15:43:52","modified_gmt":"2020-05-21T22:43:52","slug":"part-2-creature-sculpting-exploration-of-forms-brett-briley-spark-episode-17","status":"publish","type":"post","link":"https:\/\/pixologic.com\/zbrushlive\/part-2-creature-sculpting-exploration-of-forms-brett-briley-spark-episode-17\/","title":{"rendered":"(Part 2) Creature Sculpting &#038; Exploration of Forms &#8211; Brett Briley &#8220;Spark&#8221; &#8211; Episode 17"},"content":{"rendered":"<p>Part 1: <a href=\"https:\/\/youtu.be\/qhqU-TOvw4w\" target=\"_blank\" rel=\"nofollow\">https:\/\/youtu.be\/qhqU-TOvw4w<\/a><\/p>\n<p>For this demo I showed how to create VDM (vector displacement map) to use in <!--more--> creating your concept.  From there I used a older male scanned head, along with a VDM brush I created, to start playing with design and silhouette.  Using pieces from my VDM brush, I looked for interesting shapes and built upon an idea for my creature.  Concentrating on having the eye flow around the design and giving areas of rest, I slowly created the base form, before filling out the secondary details. After making sure I was happy with the direction, I then added parts to help design and story.  I then filled in the high level details before bringing in alphas to flesh out the creature.  After sculpting, I went into poly-paint using a darker grey\/warm\/purple tone to create the base color more in thoughts of alien, and slowly brought out details that I wanted to pop, along with adding forms and values.  Bringing in transparency through PolyPaint, I went with more of an underwater feel to him.  Finally, I did a quick example of merged visible to rework some of the design to get variants to the concept.<\/p>\n<p>Brett&#8217;s Monthly Schedule Available Here: <a href=\"http:\/\/pixologic.com\/zbrushlive\/author\/brett-briley\/\" target=\"_blank\" rel=\"nofollow\">http:\/\/pixologic.com\/zbrushlive\/author\/brett-briley\/<\/a><\/p>\n<p>Learn more about ZBrushLIVE: <a href=\"http:\/\/ZBrushLIVE.com\" target=\"_blank\" rel=\"nofollow\">http:\/\/ZBrushLIVE.com<\/a><br \/>\nLearn more about ZBrush: <a href=\"https:\/\/pixologic.com\" target=\"_blank\" rel=\"nofollow\">https:\/\/pixologic.com<\/a><br \/>\nZBrush Community: <a href=\"http:\/\/ZBrushCentral.com\" target=\"_blank\" rel=\"nofollow\">http:\/\/ZBrushCentral.com<\/a><br \/>\nTry ZBrush for 45 days! <a href=\"https:\/\/pixologic.com\/zbrush\/trial\/\" target=\"_blank\" rel=\"nofollow\">https:\/\/pixologic.com\/zbrush\/trial\/<\/a><br \/>\nFollow &#038; Subscribe:<br \/>\nwww.twitch.tv\/pixologic<br \/>\nwww.instagram.com\/zbrushatpixologic\/<br \/>\ntwitter.com\/pixologic<br \/>\nwww.facebook.com\/Pixologic\/<\/p>\n<p>#ZBrush #ZBrushSummit #ZBrushLIVE<\/p>\n","protected":false},"excerpt":{"rendered":"Part 1: https:\/\/youtu.be\/qhqU-TOvw4w For this demo I showed how to create VDM (vector displacement map) to use in\n<a class=\"moretag\" href=\"https:\/\/pixologic.com\/zbrushlive\/part-2-creature-sculpting-exploration-of-forms-brett-briley-spark-episode-17\/\"> [...]<\/a>","protected":false},"author":67,"featured_media":9338,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"coauthors":[78],"class_list":["post-8513","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-twitch"],"_links":{"self":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/posts\/8513"}],"collection":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/users\/67"}],"replies":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/comments?post=8513"}],"version-history":[{"count":0,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/posts\/8513\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/media\/9338"}],"wp:attachment":[{"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/media?parent=8513"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/categories?post=8513"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/tags?post=8513"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/pixologic.com\/zbrushlive\/wp-json\/wp\/v2\/coauthors?post=8513"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}