Brendon Isaiah Bengtson – Character & Prop Art for Video Games Broadcast #5

Skip to beginning 4:14

Highlight from this broadcast:
– Focused on second and third reads and high frequency details of hi res military style glove

Character & Prop Art for Video Games

January 6
6:00am – 8:00am PST

January 20
6:00am – 8:00am PST

Segment Summary: “Laid back hangout where I work on character art for video game pipeline, teach some tips and tricks, and chat about life, liberty, and the pursuit of awesomeness.”
Location: San Jose, California
Hometown: North Dakota, Raised in California Central Valley
How Did You Discover ZBrush? “…wait, I can actually sculpt and not select verts and use the move tool? Oh this is GOLD! – Me, 2007”
Sculpting Experience: 12 years
Most Used/Favorite Feature: DynaMesh
Previous Works, Industry Experience & Highlights: Hard Surface Hardware lighting, rendering for production on-site at Apple