Brendon Isaiah Bengtson – Character & Prop Art for Video Games – Episode 14

Start from beginning 5:10

Brendon covers how he goes about sculpting anatomy. If you want to hang out and touch up on how to approach modeling anatomy, dpm’t miss this episode.

Character & Prop Art for Video Games January 6 6:00am - 8:00am PST January 20 6:00am - 8:00am PST Segment Summary: "Laid back hangout where I work on character art for video game pipeline, teach some tips and tricks, and chat about life, liberty, and the pursuit of awesomeness." Location: San Jose, California Hometown: North Dakota, Raised in California Central Valley How Did You Discover ZBrush? "...wait, I can actually sculpt and not select verts and use the move tool? Oh this is GOLD! - Me, 2007" Sculpting Experience: 12 years Most Used/Favorite Feature: DynaMesh Previous Works, Industry Experience & Highlights: Hard Surface Hardware lighting, rendering for production on-site at Apple