Brendon Isaiah Bengtson – Character & Prop Art for Video Games – Episode 14

Start from beginning 5:10

Brendon covers how he goes about sculpting anatomy. If you want to hang out and touch up on how to approach modeling anatomy, dpm’t miss this episode.

Character & Prop Art for Video Games

November 13
6:00am - 8:00am PST

November 20
6:00am - 8:00am PST

Segment Summary:
"Laid back hangout where I work on character art for video game pipeline, teach some tips and tricks, and chat about life, liberty, and the pursuit of awesomeness."
San Jose, California
North Dakota, Raised in California Central Valley
How Did You Discover ZBrush?
"...wait, I can actually sculpt and not select verts and use the move tool? Oh this is GOLD!
- Me, 2007"
Sculpting Experience:
12 years
Most Used/Favorite Feature:
Previous Works, Industry Experience & Highlights:
Hard Surface Hardware lighting, rendering for production on-site at Apple