Brendon Isaiah Bengtson – Character & Prop Art for Video Games – Episode 15

Brendon continues to sculpt his ecorche and gives some tips and tricks on how he approaches certain muscles in the body and face.

Character & Prop Art for Video Games

December 9
6:00am – 8:00am PST

December 23
6:00am – 8:00am PST

Segment Summary:
“Laid back hangout where I work on character art for video game pipeline, teach some tips and tricks, and chat about life, liberty, and the pursuit of awesomeness.”
Location:
San Jose, California
Hometown:
North Dakota, Raised in California Central Valley
How Did You Discover ZBrush?
“…wait, I can actually sculpt and not select verts and use the move tool? Oh this is GOLD!
– Me, 2007″
Sculpting Experience:
12 years
Most Used/Favorite Feature:
DynaMesh
Previous Works, Industry Experience & Highlights:
Hard Surface Hardware lighting, rendering for production on-site at Apple