Brendon Isaiah Bengtson – Character & Prop Art for Video Games – Episode 7

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In this episode, Brendon uses the new 4R8 version of ZBrush to block out a character based on an awesome concept for Horizon: Zero Dawn.

Reference by:
Adrian Wilkins, Tim Lochner and Andrejs Skuja


Character & Prop Art for Video Games

More Scheduled Streams Coming Soon!

Segment Summary: Laid back hangout where I work on character art for video game pipeline, teach some tips and tricks, and chat about life, liberty, and the pursuit of awesomeness.
Location: San Jose, California
Hometown: North Dakota, Raised in California Central Valley
Sculpting Experience: 12 years
Most Used/Favorite Feature: DynaMesh
Previous: Hard Surface Hardware lighting, rendering for production on-site at Apple
Quote: "...wait, I can actually sculpt and not select verts and use the move tool? Oh this is GOLD."