Brendon Isaiah Bengtson – Character & Prop Art for Video Games – Episode 7

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In this episode, Brendon uses the new 4R8 version of ZBrush to block out a character based on an awesome concept for Horizon: Zero Dawn.

Reference by:
Adrian Wilkins, Tim Lochner and Andrejs Skuja


Character & Art for Video Games May 16 PDT 6:00 AM - 8:00 AM Segment Summary: "Laid back hangout where I work on character art for video game pipeline, teach some tips and tricks, and chat about life, liberty, and the pursuit of awesomeness." Location: San Jose, California Hometown: North Dakota, Raised in California Central Valley How Did You Discover ZBrush? "...wait, I can actually sculpt and not select verts and use the move tool? Oh this is GOLD! - Me, 2007" Sculpting Experience: 12 years Most Used/Favorite Feature: DynaMesh Previous Works, Industry Experience & Highlights: Character Artist at Sony VASG San Diego, Character Artist at EA Visceral games, currently working as a Character Artist at Crystal Dynamics