Brendon Isaiah Bengtson – Character & Prop Art for Video Games – Episode 9

Brendon wraps up most of the block out and secondary forms for his character based on the concept for Horizon: Zero Dawn.

Concept by:
Adrian Wilkins, Tim Lochner and Andrejs Skuja

 

Character & Prop Art for Video Games
July 13
6:00am - 8:00am PDT
July 27
6:00am - 8:00am PDT

Segment Summary: Laid back hangout where I work on character art for video game pipeline, teach some tips and tricks, and chat about life, liberty, and the pursuit of awesomeness.
Location: San Jose, California
Hometown: North Dakota, Raised in California Central Valley
Sculpting Experience: 12 years
Most Used/Favorite Feature: DynaMesh
Previous: Hard Surface Hardware lighting, rendering for production on-site at Apple
Quote: "...wait, I can actually sculpt and not select verts and use the move tool? Oh this is GOLD."