Matt Thorup – Character Design – Episode 9 (Part 1)

Skip to beginning 23:00
Watch Matt Thorup take a 2D character and translate it into a stylized 3D character.
We apologize for the stuttering that occurs during parts of the video due to technical issues.

In this episode, Matt sculpts Jack Skellington from Javier Burgos’s concept art.

Reference: http://javasb.blogspot.com/2014/09/jack.html

 


Character Design
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Segment Summary: We will be discussing 3D and 2D character design principles and character development techniques to help in creating appealing and relatable characters. I will be answering questions on how I sculpt characters from my own designs, and the practices I use when interpreting someone else's concepts as well.
Location: Salt Lake City, Utah US
How did you discover ZBrush: After struggling with Maya in my Community College, a friend showed me ZBrush and it instantly clicked with me.
Sculpting Experience: 6 years
Most Used/Favorite Feature: Right now it is probably ZModeler
Previous: Disney Interactive, I have worked as a mascot designer/graphic designer for 5 years prior to getting into 3D character development.