Matt Thorup – Character Design – Episode 9 (Part 1)

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Watch Matt Thorup take a 2D character and translate it into a stylized 3D character.
We apologize for the stuttering that occurs during parts of the video due to technical issues.

In this episode, Matt sculpts Jack Skellington from Javier Burgos’s concept art.

Reference: http://javasb.blogspot.com/2014/09/jack.html

 


Character Design & Conspiracy Theory (Character Design Principles, Techniques & More) More Streams Coming Soon! Segment Summary: We will be discussing 3D and 2D character design principles and character development techniques to help in creating appealing and relatable characters. I will be answering questions on how I sculpt characters from my own designs, and the practices I use when interpreting someone else's concepts as well. Location: Salt Lake City, Utah Hometown: Salt Lake City, Utah How Did You Discover ZBrush? "After struggling with other 3D modeling packages in my Community College, a friend showed me ZBrush and it instantly clicked!" Sculpting Experience: 6 years Most Used/Favorite Feature: "Right now it is probably ZModeler." Previous Works, Industry Experience & Highlights: "Disney Interactive, I have worked as a mascot designer/graphic designer for 5 years prior to getting into 3D character development." Fun Facts: "I currently have pink hair. My first job was teaching Yo-yo tricks at a Magic store. I don't have any tattoos, but if I did, it would be "Where's Waldo" on my arm."